Videojuegos en redes sociales: Perspectivas del edutainment by Graciela Alicia Esnaola Horacek,Francisco Ignacio Revuelta

By Graciela Alicia Esnaola Horacek,Francisco Ignacio Revuelta Domínguez

Los videojuegos en redes sociales son los angeles última generación de videojuegos que ha llegado a los usuarios para enriquecer nuevos entornos sociales de entretenimiento. Este género de videojuegos enfatiza su dinámica en estrategias sociales y de colaboración para l. a. creación de recursos, siguiendo l. a. lógica y los angeles mecánica de las «redes sociales» en las que se ubican.
Este nuevo «entorno tecnológico-social» ha posibilitado el desarrollo de estas tecnologías emergentes como expresión de una inteligencia colectiva cada vez más difundida, concepto que necesita ser integrado en los aprendizajes de las nuevas generaciones y, por ende, en contextos educativos para reflexionar sobre su propuesta de aprender jugando juntos.
El objetivo de esta obra es destacar l. a. pedagogía lúdica y su manifestación renovada en los videojuegos en redes sociales como tecnologías emergentes. Estas reflexiones aportan a l. a. pedagogía oportunidades y debilidades para su inclusión en los aprendizajes. Como herramientas diseñadas para el entretenimiento, al ser leídas pedagógicamente deben ser sometidas a una evaluación desde l. a. finalidad a l. a. cual se las pretende incluir y que introduzca nuevas perspectivas de posicionamiento y tratamiento didáctico a los docentes.
Esta obra pretende que el docente o formador reflexione, evalúe desde su propia práctica y contexto de enseñanza, pierda el miedo a incluir herramientas innovadoras en las clases e integre las tecnologías emergentes en el aula ordinaria.
Este trabajo es una propuesta colaborativa, es el fruto de profesionales investigadores y desarrolladores hispano-argentinos (Grupo ALFÁS - Ambientes lúdicos facilitadores de aprendizajes) que sella el necesario encuentro colaborativo entre educadores, desarrolladores y artistas en el interesante campo del aprendizaje basado en juegos.

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Windows Phone 8 Game Development by Marcin Jamro

By Marcin Jamro

In Detail

Currently nearly every person has a cell phone that's used not just for calling, texting, and skimming the web, but in addition as an leisure and social platform. builders can create complicated 3D video games with impressive performance that permit the participant to benefit from the video game without delay at the cellphone and cooperate with different gamers through the Internet!

Windows mobilephone eight video game improvement is a pragmatic, hands-on consultant that would assist you to create a 3D video game for the home windows cell eight platform. From constructing the surroundings to publishing your online game, you'll first enforce 3D and 2nd photographs with Direct3D, XAML, C++, and C#. we'll then examine the sport common sense, guidance with sensors, detecting collisions, in addition to utilizing maps, geolocation, augmented fact, social networks, and net companies to percentage information among avid gamers. that includes many code examples, photographs, and diagrams you have to locate the content material either enticing and straightforward to understand.


Written as a realistic Packt educational, this crucial reference will allow you to improve video games at the home windows mobilephone eight platform.

Who this e-book is for

The booklet is devoted to the newbies in a box of online game improvement and the home windows cell eight platform who are looking to create their first online game! No previous event relating to 2nd and 3D video games improvement, the cellular platform, in addition to XAML and Direct3D applied sciences, is important. in spite of the fact that, a few easy wisdom of object-oriented programming (especially in case of C++ and C# languages) is needed to appreciate elements of code defined within the book.

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Internet Spaceships Are Serious Business: An EVE by Marcus Carter,Kelly Bergstrom,Darryl Woodford

By Marcus Carter,Kelly Bergstrom,Darryl Woodford

EVE Online is a socially advanced, science-fiction-themed universe simulation and vastly multiplayer video game (MMOG) first published in 2003. infamous for its significant battles and ruthless participant tradition, it has thousands of gamers at the present time. during this interesting publication, students, gamers, and EVE’s developer (CCP video games) learn the complex global of EVEOnline--providing actual bills of lived adventure inside a online game with greater than a decade of historical past and hundreds of thousands of “real” money in the back of it.

Internet Spaceships Are critical Business beneficial properties contributions from striking EVE Online avid gamers, corresponding to The Mittani, an notorious member of the game’s group, in addition to teachers from all over the world. They hide quite a lot of matters: the game’s technicalities and its hassle; its projection of humanity’s destiny in house; the configuration of its particular, single-server online game international; the worldwide nature of war in its “nullsec” territory (and how EVE gamers have shaped a world proposal of time); stereotypes of Russian gamers; espionage play; in-game memorials to Vile Rat (aka U.S. nation division respectable Sean Smith, murdered within the 2012 Benghazi attack); its gendered enjoying event; and CCP video games’ dating with gamers; and its heritage and legacy.

Internet Spaceships Are critical Business is a needs to for EVE Online avid gamers attracted to a extensive point of view on their all-consuming video game. it's also available to students, online game designers looking to comprehend and mirror the winning elements specified to EVE Online, and even those who've by no means performed this notoriously complicated game.

Contributors: William Sims Bainbridge, nationwide technological know-how origin; Chribba; Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard web page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham urban U.

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