By Robertson Allen
America’s electronic Army is an ethnographic research of the hyperlink among interactive leisure and armed forces strength, drawing on Robertson Allen’s fieldwork observing game builders, army strategists, U.S. military advertising and marketing firms, and an array of safety contracting businesses that labored to supply the respectable U.S. military online game, America’s Army. Allen uncovers the tools wherein gaming applied sciences reminiscent of America’s military, with army investment and issues, interact in a militarization of yankee society that constructs everybody, even nonplayers of video games, as digital squaddies to be had for deployment.
America’s electronic Army examines the army’s hope for “talented” squaddies able to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital warring parties; tensions over top practices in army recruiting; and the occasionally overlapping cultures of players, video game builders, and soldiers.
Allen finds how binary categorizations equivalent to soldier as opposed to civilian, battle as opposed to video game, paintings as opposed to play, and digital as opposed to actual develop into blurred—if now not damaged down entirely—through video games and interactive media that replicate the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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